Adam Roch

Creative engineer in Austin, TX — currently at GauntletAI. This domain is a workbench: a place to push browsers until they complain.

The lab

Every door a different design language. Each one opens into its own world.

Shaders & WebGL

Shaders & WebGL

GPU-driven visuals — raymarched scenes, particle systems, noise as a raw material. This page is exhibit one.

Enter — Event Horizon
Type in Motion

Type in Motion

Kinetic typography — variable fonts, scroll choreography, text treated as an interface in itself.

In the lab
Interface Lab

Interface Lab

A rotating series of pages, each built in a completely different design language. No templates allowed.

Enter — Living World
Sound & Code

Sound & Code

Audio-reactive visuals and WebAudio experiments — the browser as an instrument.

Enter — Sonic Terrain
First Person

First Person

First-person worlds you walk through — pointer and keyboard.

Enter — Colossus Beach
The Printed Page

The Printed Page

Scroll-driven editorial pieces — type as the landscape.

Read — Attention Is a Material

The site is the experiment.

I make things for the web. This domain is my workbench — a place to push browsers until they complain. Every page here is built in a different design language, because the medium deserves more than templates. Nothing here is finished, and that is the point.

Abstract cinematic texture